
I'm pretty sure these titles are using it. (5th screenshot has screen-space distortion) ray-trace reflections retains identical quality and consistency from any perspective. They were all using screen-space reflections. And Pragmata doing it at 60fps! Impressive. And those are the ones I can remember off the top of my head.

Gran Turismo may as well be retitled to "Ray-Traced Reflections: The Game" lol. In reply to I am quite surprised with just how much ray tracing is going on in these games! Pragmata, Stray, Ratchet and Clank. But looking at any of the games I mentioned they feature the type of almost mirror like reflections that you get with ray tracing and zero sign of the occlusion distortion that you very easily run into with SSR. That simply looks like a material that the diffuse has been turned up on because they didn't want it to be super glossy. Even the image you call up as an example I'm not seeing typical screen space distortion. And all of the puddles don't feature any of the warping and occlusion we generally see with SSR. You can also catch glimpses of the puddles reflecting signage in the world that are out of frame. In this game in particular you can see the girl's eyes reflecting things that are off screen and also the space suit's helmet reflecting off screen elements. Coming off of Marcus Smith flat out saying so during the Sony presentation for Ratchet and Clank, and also the typical dead giveaway of off screen elements being reflected. reflecting all detail in it's radius.Įxample - 'm pretty sure these titles are using it.

MOST Impressive.they were all using screen-space reflections. I am quite surprised with just how much ray tracing is going on in these games! Pragmata, Stray, Ratchet and Clank.
